Tech is an upgrade type from Star Wars X-wing Second Edition
While you perform an attack, you may spend 1 focus token to change 1 of your blank results to a hit result.
While you coordinate or jam, if you have a lock on a ship, you may spend that lock to choose that ship, ignoring range restrictions.
After an enemy ship locks you, if you are not in that ship’s bullseye, that ship gains 1 stress token.
Setup: Before placing forces, you may choose a number between 0 and 6. Treat you initiative as the chosen value during Setup.
After Setup, assign 1 focus or evade token to each friendly ship at range 0-2.
While you fully execute a red maneuver, before the Check Difficulty step, you may perform 1 action.
While you have 2 or fewer stress tokens, you can perform barrel roll and boost actions even while stressed.
While a friendly ship at range 1-2 performs an attack against a target you have locked, that ship ignores the lock attack requirement.