Missile is an upgrade type from Star Wars X-wing Second Edition
Attack [focus]: Spend 1 energy. If the defender is in your bullseye, you may spend 1 or more energy to reroll that many dice.
Attack [lock]: Spend 1 energy. After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the lock requirement.
Attack: [Lock]: Spend 1energy. After this attack hits, each ship at range 0-1 of the defender exposes 1 of its damage cards.
Attack [lock]: Spend 1 energy.
After this attack hits, you may spend 1 energy. If you do, each ship at range 0-1 of the defender with agility equal to or less than the defender’s rolls 1 attack die and suffers 1 hit/crit damage for each matching results.
At the start of the Engagement Phase, you may spend 1 calculate token and 1 energy to launch 1 buzz droid swarm using the [3left bank], [3straight], or [3right bank] template.
This card’s energy cannot be recovered.
Attack [calculate]: Spend 1 energy. While you perform this attack, you may spend 1 calculate token to change 1 focus result to a crit result.
Action: Reload this card.
Attack: [Lock]: Spend 1energy. After you declare the defender, the defender may choose to suffer 1 hit damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.
Attack [lock]: Spend 1 energy. If this attack hits, spend 1 hit or crit result to cause the defender to suffer 1 hit damage. All remaining hit/crit results inflict ion tokens instead of damage.
Attack [focus]: Spend 1 energy.