Crew Member is an upgrade type from Star Wars X-wing Second Edition
Upgrade: Crew Member
Crew Members +
After another friendly ship at range 0-3 defends, if it is destroyed, the attacker gains 2 stress tokens.
While a friendly ship at range 0-3 performs an attack against a stressed ship, it may reroll 1 attack die.
While you perform a
During the System Phase, you may choose 1 enemy ship at range 1-2 and guess aloud a bearing and a speed, then look at that ship’s dial. If the chosen ship’s bearing and speed match you guess, you may set your dial to another maneuver.
At the start of the engagement Phase, you may spend 2
During the Perform Action step, you may perform 1 action, even while stressed. After you perform an action while stressed, suffer 1
After you perform a
At the start of the Engagement Phase, you may choose 1 ship in your firing arc at range 0-2 and spend 1
During the Activation Phase, enemy ships at range 0-1 cannot remove stress tokens.
While another friendly defends or performs an attack, you may spend 1
While you defendm before the attack dice are rolled, you may spend a lock you have on the attacker to roll 1 attack die. If you do, the attacker gains 1 jam token. Then on a
Setup: Lose 1
Action: Recover 1
Action: Spend 1
You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1
During the End Phase, you may choose 1 friendly ship at range 0-2 and spend 1
Jyn Erso +
If a friendly ship at range 0-3 would gain a focus token, it may gain 1 evade token instead.
After a friendly ship at range 0-2 fully execute a white maneuver, you may spend 1
At the start of the End Phase, you may choose 1 enemy ship at range 0-2 in your firing arc. If you do, that ship does not remove its tractor tokens.
Action: Roll 2 defense dice. For each
At the start of the Activation Phase, you may spend 3
After you defend, if the attack hit, you may acquire a lock on the attacker.
After you suffer damage you may gain 1 stress token to recover 1
You can equip “Dark Side” upgrades.
At the start of the Engagement Phase, if you are damaged, you may perform a red
Decrease the diffiulty of your bank maneuvers [
After you perform a
During the End Phase, if you are damaged and not shielded, you may roll 1 attack die to recover 1 shield. On a
Setup: Place 1 ion, 1 jam, 1 stress and 1 tractor token on this card.
After a ship suffers the effect of a friendly bomb, you may remove 1 ion, jam, stress, or tractor token from this card. If you do, that ship gains a matching token.
While you perform an attack, you may suffer 1
After you reveal your dial, you may set your dial to another non-red maneuver of the same speed. While you execute that maneuver, increase its difficulty.
Setup: After placing forces, you may choose 1 obstacle in the play area. If you do, place it anywhere in the play area beyond range 2 of any board edge or ship and beyond range 1 of other obstacles.
You can perform primary attacks at range 0. Enemy ships at range 0 can perform primary attacks against you.
While you perform an attack, if you are not stressed, you may choose 1 defense die and gain 1 stress token. If you do, the defender must reroll that die.