The Focus of the Rebellion

Preview

The Focus of the Rebellion
In X-wing Second Edition the Rebels are up to their usual old tricks with helping each other perform better in dog fights. With a large part of the Rebel pilot roster revealed, we can take a look at pilot abilities that either depends on having Focus tokens or provides additional Focus tokens to allies.

The rag-tag nature of salvaged, retrofitted and “alternatively” acquired star fighters of the Rebel Alliance always benefited from talented pilots, who helped each other out in a pinch. X-wing Second Edition seems to continue this tradition with pilots allowing extra actions for their companions or share tokens or otherwise boost their allies’ defensive or offensive capabilities.

To this day, we’ve had a lot of information revealed about Second Edition, but two very important aspects probably won’t be available to us players before the early release at Gen Con 2018, when – hopefully – the squad building app will be released as well. Along with it we will finally have access to point of ships and upgrades and which upgrades will be available to which ships. Until then squad building will be pure speculation but since all the rebel pilot abilities from the conversion has been revealed, we can start making fun combinations from these. This article will preview some of the rebel pilots whose abilities revolve around the use of focus tokens and focus actions.

The Tubes

The first look we had at X-wing Second Edition featured two new pilots from Saw Guerra’s splinter group, the brothers Two-Tubes. The combination of these two Tognath eggmates – affectionately referred to as Four-Tubes – allow for some fancy flying and great action economy for the X-wing pilot Edrio Two-Tubes.

Four-Tubes

In Second Edition performing more than two actions per turn seems to be limited to a select few (Darth Vader springs to mind), but with Edrio’s ability, he can start with a focus token, flip his Servomotor S-foils to closed position and then perform a focus action linked to a  boost, clear the stress with a blue maneuver and then barrel roll for extra positioning or acquire a lock for an equipped torpedo weapon. That’s four pseudo actions, if you weren’t counting. Alternatively, he could dial a [3 talon roll left] or [3 talon roll right] and do some positioning magic with boost or barrel roll before placing himself behind the enemy. In which case he heavily relies on Benthic Toe-Tubes to perform a focus action, so Advanced Sensors seems like a obvious choice, if you’re going to employ such tactics. In general, Advanced Sensors and Perceptive Co-pilot looks like a solid build for Benthic, otherwise he will be left hanging without tokens as long as he keeps passing them on to his buddies. But flying Edrio without his brother as wing-man will limit his potential drastically, while Benthic will be a boon for any allied ship. And while there are many ways during a round Edrio can acquire a focus token, the timing of these doesn’t allow his ability to trigger, there are several other pilots whose abilities will benefit from acquiring a focus token from other sources.

"Your focus determines your reality."

Although Benthic Two-Tubes is limited to pass on his focus tokens to allies in range 1-2, he can use Kyle Katarn as a proxy to allow the token to be transferred to a ship in Kyle’s firing arc, potentially transferring a token more than 5 range bands. Or you could use Benthic to help Kyle stock up focus tokens on The Moldy Crow for later use. There are a number of pilots with abilities that benefit from getting this extra focus token, either to save their action for something else or set them up for a red maneuver: Garven Dreis will be able to spend his focus token to give an ally in range 1-3 a focus token. Actually, the more tokens piled on Garven Dreis, the more tokens are available for the rest of his squad mates, as long as he has opportunities to spend focus tokens. One of these squad mates could be the new Y-wing pilot Evaan Verlaine, who might’ve already spent her focus token to buff an ally’s defense. Especially if she’s carrying Bistan in the gunner seat, as she will then be able to fire first from her primary arc and then an additional mobile arc attack as long as she’s still focused. Her ability could very well boost Luke Skywalker who will then have 3 defense dice and always a soft focus for defense. With “spend” as a keyword, you could consider having Esege Tuketu fly around and spend his focus tokens as if they were your own. It is currently unknown whether the K-wing will have a crew member or a gunner or both, but with Perceptive Co-pilot he has a great versatility combined with the other focus focused pilots. Another ideal recipient of any excess focus tokens would be Shara Bey, who adopts Norra Wexley’s First Edition ability and can spend a lock she has on an enemy ship to add a focus result to her roll. With her action reserved for lock, Jake Farrell can grant himself and her the opportunity to perform the focus action.

The possibilities are within acceptable parameters

Although the cost of pilots and upgrades are still unknown to us and any list-building at this point is speculative, that will not keep me from making an attempt. Based on ships and upgrades from reveal videos and what-not, we can sort of gauge the cost of upgrades relative to First Edition costs. In one video both lists would be around 111 points based on the First Edition counterparts (disclaimer: this is a very loose assumption).

Four focused pilots

Based on these numbers, you could fly Garven Dreis in the ARC-170, Jake Farrell, Kyle Katarn and Evaan Verlaine in one list. With a couple of upgrades, you could end up having up to 10 focus tokens across 4 ships, enough to satisfy any Attanni Mindlink-philia. Evaan moves first and performs the lock action then Kyle (who should have 2 focus tokens from previous rounds) performs a focus action and Jake provides himself and Evaan the focus action by first performing a barrel roll and then a boost into range 1 of Evaan. Garven with Perceptive Co-pilot should have 3 focus tokens in the beginning of Engagement (2 from focus action, 1 from Kyle) and as long as he has opportunities to spend those tokens, he can multiply them by transferring them to his squad mates (multiplication effects in any table-top game is a very powerful mechanic). That’s 2 from Jake, 3 from Kyle and 4-5 from Garven. With 7 arcs, you’re sure to cover a lot of ground with modified shots.

And that is not considering the many upgrades relying on or complementing the focus token and with the many other pilots in the Rebel fleet, who can provide their allies with extra actions, share focus and lock, defend each other or boost offensive capabilities, building squads for Rebels already looks quite interesting. I’ve made and attempt and I’m positive we’ll see some even more efficient builds not long after the Second Edition is released.

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The Focus of the Rebellion

The Focus of the Rebellion

In X-wing Second Edition the Rebels are up to their usual old tricks with helping each other perform better in dog fights. With a large part of the Rebel pilot roster revealed, we can take a look at pilot abilities that either depends on having Focus tokens or provides additional Focus tokens to allies.

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Revised: 14-07 2018
Submitted by: Kopfjäger