Slippery Ships

META

Slippery Ships

Some ships flight patterns are a lot more difficult to predict and consistently keep inside the fire arch. Here is a list of those hardest to catch.

Written according to the Wave 4 meta.
Posted on:
Revised: 16-10 2014
By: omm

Slippery Ships

When choosing which ships to field, there are several different approaches to how to build your fleet. You can field ships with an overwhelming amount of firepower. The squadron can consist of very resilient star fighters than can sustain a lot of damage, while slowly withering down the opposition or it could be a swarm of inexpensive and expendable ships with the expectation that at least some of them will survive long enough to get the job done.

But it is also possible to build according to a different approach to combat altogether. There are star fighters that moves so erratic, that they are near impossible to keep inside the fire arch. Ship that defy the rules of engagements by flying completely on their own terms, leaving enemy pilots on the edge of their seats in a desperate attempt to  a least catch the trail of their exhaust pipes.

The following pilots does not fly on the edge. They are the edge.

Tetran Cowall

Each and every TIE Interceptor pilot could be qualified to be on this list, but Tetran Cowall both eats the cake and keeps it. A TIE Interceptor equipped with the Elite Talent, Push the Limit, can literally be all over the place, doubling up on cheeky moves by using both Boosts and Barrel Rolls almost each turn, then get rid of the stress the turn after by using one of the many juicy green manoeuvres on the frightening versatile Interceptor Move dial. And if Tetran gets tired of flying in circles around poor enemy pilots, why not spice it up with a 1 speed Koiogran turn instead.

Royal Pain

Pilot Upgrades Cost

27

27

Signature Move: Start with a 5 speed K-Turn, change it to speed 1. Next turn make a green 2 speed turn, followed by a Barrel Roll and then a Boost. You just baked yourself a 315° donut.. The most challenging part of this stunt is to shut out the whimper of the pilots trying to keep up with you.

Boba Fett

This bounty hunter is notoriously hard to catch. Don’t call him, he will call you. He is so confident – some say lazy – that actually using any mental capacity choosing his manoeuvres on his dial, is definitely beneath him. And you understand why he doesn’t really bother, because he will just change it, when he sees where the stumbling ships of the opposition shambles to. This uncaring relationship to his move dial gets even more exaggerated if he hires – or more likely collects – a Navigator for his Firespray. He might also install an Engine Upgrade to top it all of. If only he didn’t possess the same level of nonchalantly when it comes to move around Sarlaccs.

Boba Fett? Boba Fett? Where?

Pilot Upgrades Cost

52

52

Signature Move: Front the enemy and start by dumping a proton bomb shaped present for them. Then do a right bank 3 a left bank 1, followed by another left boost, turning his fat blaster sporting behind towards the confused enemies, hoping there is any left to shoot at after the bomb goes of.

Tycho Celchu

Some people perform best under pressure. Tycho performs only under pressure. He has a lot to prove being the only Rebel pilot on this list, but he does that with flying colour and a pulse that never gets below three digits. Tycho should Push The Limit each turn, even though that it does not make any sense in a philosophical context, because he has no limits. The A-Wing is already the fastest most agile ship on the battlefield, but for Tycho that is not fast enough.

Sub Celchu

Pilot Upgrades Cost

33

33

Signature Move: Start with a 3 speed K-turn to face the ship tailing you, bank boost towards it, Tycho is now just in front of his starting position turned 225. If the enemy hasn’t already overshot Tycho’s position, top the move off with a target lock and just for good measure a barrage of Cluster Missiles to its face.

“Echo”

Trying to catch a fully decked “Echo” is like getting a standing ovation from someone clapping with one hand. Only thing that is absolutely true about “Echo” is that nothing is true. He is a paradox of movement, that makes a mockery of the rules of physics, as well as the chivalry and respect between the top Aces. When “Echo” is in that “mood” and his Phantom sports both Advanced Sensors and a brand new engine, he can choose between 1848 different combinations of moves, and in his case probably simultaneously.

Echoes of infinity + 1

Pilot Upgrades Cost

37

37

Signature Move: Decloak left back, move 2 right turn, boost straight, barrel roll left
or: boost left, decloak bank left, move 1 left bank
or: barrel roll right, decloak right forward, move 1 turn left
or:

Omicron Group Pilot

The last of the list is also by far the least expected. And “by far” refers to the insane speed this huge white space cow is capable of, not to mention the terrifying acceleration hidden under its hood, making it possible for a turbo charged Shuttle to go from zero to toe to toe with an A-wing, that is if the Omicron bothers to move at all.

The Tortoise and the Hare

Pilot Upgrades Cost

25

16

41

Signature Move: With a parasitic Black Squadron TIE Fighter attached to its obese body it chooses to stay where it is. The TIE stays put by bumping into it, but eats its stress with Wingman. Next turn rinse and repeat, because why move when they like it down here.

Related content

Tetran Cowall

Tetran Cowall

Boba Fett

Boba Fett

Tycho Celchu

Tycho Celchu

“Echo”

“Echo”

Omicron Group Pilot

Omicron Group Pilot